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Write your own scripts for EyeWire II

Players of the original EyeWire built some of its best features themselves. Bigger annotation dots, extra statistics, faster ways to get around: many of them started as a script one player wrote for their own browser and then shared.

EyeWire II now supports that properly. There is a guide for getting started, and a small set of tools made for scripts to use.

What a script is

A script is a small piece of code that changes the game on your computer only. It runs through Tampermonkey, a free browser extension. Nobody else sees your script, and you do not need permission to write one.

What scripts can use

Until now a script had to reach into the inner workings of the game, which change with almost every update. So scripts broke often. The new tools are the parts we promise to keep working:

Everything else is still open. Scripts can reach the viewer directly for anything the tools do not cover.

Open the scripts guide

The guide has setup steps, the full list of tools, and six example scripts you can copy.

A word on safety

A script runs as you. It can do anything you can do in the game, including editing cells with your sign in. Scripts you write yourself are fine. Before you install a script from someone else, read it, or ask in chat whether others use it. Scripts are made by players and are not reviewed by the EyeWire team.

Tell us what is missing

We asked the script writers on the forum what they need, and the answer was that scripts grow out of whatever rough edge someone notices that week. So the list of tools starts small on purpose. If your script needs something that is not there, ask on the forum and we will add it.

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